![]() and even if 3 smack together only if the third ball touch the second explosion i got another +1 kinda good when your score is around 1-5 but i had +20 soo making 20-21-22 or 25 at max dosent make huge differenceĪfter that i kept playing for a couple more min buy around 10-20 of each upgrade now the game is really chain reaction but one click in the middle result always in a full clear of all ball soo question is what i do next how the game could get * harder* so i dont fully clear each time i do a click (different playground. chain reaction combo dosent feel payful exemple i can click ball for 10 point randomly and click kinda quick or i can wait for the matching time to get 10 on the first and 11 on the second. ![]() To describe point per point all my concern or point of view and do what you think its the best ¸¸ Ok good concept chain reaction always good to see how much we can chain ill try (with my poor english) This makes it hard to judge if the upgrade is helpful, or has worked at all. You get one point for an explosion, two points for a second ball running into it, then.two points for the third? Or is it that my third ball hits the first, and each ball, when exploding gives you one point more than the points given by the explosion it hit?Īlso, it seems that many upgrades don't effect the balls that are currently in the field. This means that you're disincentivized from having two sets of explosions. There's a slight bug in that when the game adds balls back in, it clears out all explosions, even if they've just happened. ![]() One imagines you don't want that to be the best strategy. In the early game, the optimal strategy is to not worry about colliding balls, just to click on all of them, get five points, and wait for it to reset. What is the thing you're aiming to be enjoyable? The explosions, or the incremental nature? Right now it has upgrades, but isn't idle. This is interesting, but I think needs some work to focus on the fun part. Progressively introduce different obstacles in each level that the balls bounce off.īest of luck, I look forward to seeing where this goes!.After it runs out, you either pass with 1, 2, or 3 stars (like Angry Birds) or try again if you failed the minimum goal. You could do a countdown to get as many points as you can in the time allotted. Levels could be a cool thing to introduce.An (optional) satisfying sound for explosions.You could even experiment with an elastic animation where the explosion bounces past its radius and than pops back in. It doesn't have to be fancy, just a smooth growth. ![]()
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